Hoodie

Hoodie is the protagonist in Legend of Hoodie.

2013
"'Imagine if you will: a young man standing in a small village, nestled in a valley. In the background are ice capped mountains and the sun slowly rising in the sky. The young man is wearing blue robes, and he has a book in his hands. He is also surrounded by villagers all staring at him expectantly. Something is happening here, and we're not quite sure. It looks like, perhaps, it's a going away party. Everyone's saying their goodbyes to the man in robes, but there's also another man here with a very cool blue hat, pointed actually, but he's looking away. He appears to be, perhaps he's upset, or saddened, we don't know. Suddenly, the young man opens a book and begins to read.'"

Wizard's First Day
Hoodie was saying his goodbyes to the villagers of Pinegrove Valley before he set off to become the most powerful wizard in all the realms of Ars Magica. He soon went to chop down pine trees to make tools and weapons to kill animals for meat, and subsequently discovered his parents' old mage tower. Hoodie gathered to make coal for torches beforehand, however. As night came, he stayed in a cave with a crafting table and furnace to be on his own for real, rather than relying on the villagers. He could not contain himself any longer, and went to investigate the tower, but not before running into poisonous spiders, many rats, zombies, a witch who threw a slow potion at him, and demon horses. He thought about going home, but decided not to give up, even though he had to make shelter out of a nearby pine tree.

Arcane Power-Up!
The sun was on the rise, and after Hoodie chopped some more wood, he contemplated on having friends while he made his way to the mage tower, but not before storing his items in a chest. Inside the mage tower, Hoodie was looking for relics left behind, where he found the spell True Sight and a Lesser Focus and decided to live there. Hoodie then crafted some Runes, and went to mine some cobblestone from a nearby mountain, but then remembered he needed iron to make his empowerment and enscription tables. Hoodie decided to go to the cave of Pinewood Grove to mine for iron, but then found a hidden hideout, which turned out to be a dungeon filled with monsters who almost killed him. Hoodie retreated to the tower, where he set up his little home for the time being. Hoodie then returned to his first hideout to gather his goodies, and then to the cave with iron, which he cooked. Before returning to his tower, he used his supplies to craft an Arcane Empowerment Table and learned the recipe for True Sight. Hoodie then retreated once more back to his original hideout, where he decided he needed to make an enscription table.

Playing With Firebolt
Hoodie ate some cooked rat for breakfast, and then looked in his chest of goodies for ingredients to make an inscription table, because he knew, in order to become a mighty wizard, the next step after the Arcane Empowerment Table was an inscription table, and he had most of the ingredients but not everything. He had some planks, a torch, but he needed spell parchment, which means he needed paper, so he decided to leave the tower, when he remembered he had gotten a message from Henry next door, because he had urgent news for him. He left the mage tower carefully, and made his way through the dark pine forest to the town. He approached Henry, who told him of the basement in his parents' former mage tower. He retreated to the tower, where he dug up the basement. After digging, Hoodie went to the top of the tower to make an inscription table, taught to him by his mother when he lived with her in the hidey-hole. He went out to chop down a pine tree for more wood, then went back upstairs to make a Spell Parchment and an Inscription Table. He set up his Inscription Table in the basement, where he saw spells taught to him by Henry. The first spell he created was Firebolt, which he then tested outside with a burning hand, by burning a chicken and a pig. He went back inside and heard a howl, which sounded like a werewolf. He went outside, but was found by the Werewolf, who chased him inside. While fighting the Werewolf, Hoodie remembered Henry saying that his spells become more powerful as him, as a mage, become more powerful. Subsequently, a witch came and poisoned Hoodie, and after he didn't die, he built himself a bed. The next morning, he went down to the basement to dig some more, but not before doing some cooking and organizing. He soon found some books.

Hidden Heirlooms
After discovering some bookshelves, Hoodie deduced they were hidden by his parents from the Dark Mages. He then dug some more, where he found a chest containing Earth Shift Down, a mysterious journal fragment, a water affinity tome (which made him think one of his parents was a water mage) and Fire Essence. He did some more digging, which led him to find the laboratory. After some organization, Hoodie learned from Affinity Tome: Water, making him know water better than he did previously. Hoodie then went outside to gather some Sugar Cane, but after seeing some monsters he fled back to his tower to make the Crafting Guide, which he used to learn how to make armor, Apprentice Armor to be exact. Hoodie realized he needed more wool, so he bolted for Pinegrove Valley to shear some sheep, but not before being attacked and chased by several monsters. After finding out wolves ate almost all of the sheep, Hoodie returned to his tower as it began to rain, but soon came back out. He sheared a sheep, then returned home one last time to organize everything, but decided to first go to the Dungeon and steal items, including an Enchanted Book (Blast Protection IV). Hoodie returned and slept another night.

Baby Pet Scorpion
"'Hey, leave them alone! They are under my protection! I am Hoodie the Mage, and you are now dead.'"The next morning, Hoodie traveled outside his tower to find a mother scorpion and her babies. He killed her to satisfy his curiosity, and feeling remorse, adopted one of her babies and named him Artie (Arthur, from arthropod). He brought Artie to his basement, where he got injured. Hoodie fouund a book on how to care for a pet scorpion, which he would later read, and then went outside in search for wool and wood. He soon found some sheep to breed, and decided they'd be safer in Pinegrove Valley, which he plans to put a fence around one day. He led the sheep to the backyard of Shep the sheepherder's house, where they would be safe from wolves. He then retreated to his tower to make a full suit of mage armor, which he decked himself out in. Hoodie felt much more confident now that he had some protection. Hoodie noticed Artie's rapid growth, and decided to go read that book he found. Some time later, his morning chores were done and read how to feed his pet scorpion. After finding out that scorpions eat rats, Hoodie went to find some to feed Artie and subsequently heal him. Hoodie also decided to place a desk in his tower, which he made out of spruce, in his room. On his desk he placed enchanted books and mysterious journal fragments. Hoodie then head over to Pinegrove Valley, where he helped secure the villagers from monsters. After supplying the smaller homes with doors and discovering their agricultural problems, Hoodie came across a werewolf, from whom he hid inside the library.

Pet Dolphin River Rage
Hoodie's morning began by delivering a speech to the people of Pinegrove Valley Village that Henry has disappeared. Hoodie promised to locate the wizard, as long as the villagers promised to stay safe. Hoodie began to build a perimeter fence, recalling where Henry might be located. He protected the village some more, said farewell, then went back home to rest for his first quest. He rested, then wanted to make some mana potions, for his mana replenishes slowly, along with the spell True Sight. Attempting to plant some sugar cane, Hoodie mistakenly tamed a dolphin he named Miss Finn. Hoodie then proceeded to make an entrance for Miss Finn to swim near Pinegrove Valley. After finishing the canal, he lost sight of her, however, and went on to find some cacti. After making some dye for runes, Hoodie found Miss Finn up the river in a jam. Hoodie hastily rode her through the river, attempting to avoid the other sea creatures. On the way through the makeshift channel, Hoodie and Miss Finn came across a creature who threw a clump of dirt at them. Hoodie guided Miss Finn into his pond, and then left for home, but not without running into a few monsters.

Hermit Hut
It was a dreary morning, which put a damper on his quest to find a cactus as well as clues to the whereabouts of Henry the Hedge-Wizard, so he decided to do some chores around the tower. After thinking about going underground in search for iron, he first powered up his mana, then made some bottles and sugar for mana potions. He wanted to make a tool rack, but first made a shelf of spruce. He made room in the doors for Artie, then took off. Using his bottled water, sugar and seeds, he made a Lesser Mana Potion, which restores mana. He then headed to the cave hole, and immediately found iron and coal, which he mined. He further explored until he found a ravine, containing vintium, which he needs for more advanced castings. After mining much more iron he made his way back to the surface, he ran through town to make sure everything was okay, which it wasn't. He made his way back to the tower, where he cooked and grabbed his iron to make a spruce Tool Rack, which he placed his former tools and weapons on. He then made a spruce Potion Shelf, which he placed big potions on. He used the iron to make new weapons and tools, and then headed out to find some cacti. On his way out he noticed an anaconda on his walls, then made his way over the mountain, where he found a hidden grotto to fill his bottles with. He then took some cocoa beans, and continued to travel through the jungle until he happened upon another village called Jungletown. He climbed to the top of their church, where he saw a desert and a meadow. Before he left he rescued some villagers from being buried underground. He then left for the desert, but first saw what looked like a Hermit Hut, which he thought was Henry's getaway. He went inside, where he found the spell Meteor Jump. As it started to rain, Hoodie thought he could stay the night there, and then went across the stream to gather some cacti. In the desert, he encountered a creature who could absorb his natural surroundings to armor himself. He quickly fled to the hut, and on the roof he spotted a red ogre, cementing his decision to stay.

Summon Rift
"'Ah, music to my ears. The sun has risen, the birds are singing and chirping. All the friendly animals are out frolicking under the sun, what a difference the day makes. As the sun chases away all the bad things, and they scuttle back underground, waiting in the dark depths, for the sun to drop once again. To terrorize the lands, waiting for a hero, perhaps a mage, to cleanse the land and return peace.'"The next morning, Hoodie committed to memory the spell Meteor Jump, grabbed his cactus green, and used the cobwebs around him to bundle up his mana potions to make a Lesser Mana Potion Bundle. Hoodie deduced that based on the books in the hut, the owner was a mage of light. Outside, he found two cats belonging to the owner. He then slaughtered some cows for leather to make a saddle for a donkey he spotted. In the middle of the river, he found a mysterious magical maze, which he wanted to investigate, but first gathered dyes for his runes. He killed a squid for his ink, then rescued an elephant. He explored the building, finding mage lights and a monster generator. Hoodie found out that there was magic in the walls that prevents him from placing torches or busting through them. He's heard of illusionary walls that you can't even pass through without the proper spell, and deduced he may need the spell True Sight for this. He decided to head back to his tower in Pinegrove Valley, by passing through Jungletown. Back at the tower, Hoodie made some more runes and spell parchments for True Sight and Summon Rift. After which he went outside to test Summon Rift, which drained him of his mana. He then went back to Pinegrove Valley to see if Henry was back, which he wasn't. He showed the villagers his new spells, and returned home.

New Spellbook!
Hoodie had just finished crafting his new rune shelf in his basement, and showed Artie. Wanting to make the spell Meteor Jump, Hoodie decided he needed blue dye, which requires lapis lazuli. Hoodie powered up, crafted a Spell Book, where he placed his spells, then headed out. Before heading to the cave, however, he went to Pinegrove Valley to see if Henry was back, which he wasn't, and then went to the cave. Down there, he took on some monsters in order to gather the Vinteum he needed. During more mining, Hoodie overheard the rumbling sound of an ogre and a werewolf. After more mining, he found an old abandoned dwarven mineshaft, right under Pinegrove Valley. In the mineshaft, Hoodie ran into a Silver Skeleton, wanting his silver sword, and many more. During more mining, Hoodie recalled of hearing legend that the dwarves of the shafts were all killed off in the Goblin Wars by goblins working for the Dark Mages as their minions, as well as other underground beasts. Hoodie then fought off some spiders, and in the process uncovering a treasure-filled dungeon, including Enchanted Books (Silk Touch I and Blast Protection III). While down there, Hoodie encountered many more mystical monsters, with some even casting the spell Watery Grave II on him. On his way out, Hoodie also encountered a skeleton with a Power I Enchanted Bow, which he stole after he killed him. Hoodie, while saddened he retrieved no lapis lazuli, retreated back to the mage tower. At the tower, he smelted the vinteum into Vinteum Dust, then went upstairs to take a nap.

Mysterious Magical Maze
Before Hoodie went to bed, he read some more of How to Care for Your Pet Scorpion, particularly how to ride one, which is what he used to learn that he can craft a saddle to ride Artie. He then went to bed, and informed Artie of their adventure to be, but first got situated by creating the spell Dig and testing it out, subsequently finding his parents' s hidden archive, which contained the spell Healing Beam and Silver's Diary Volume 15. After repairing the damaged floors, he came up to find that Artie had died. He mourned Artie, and shortly after he crafted a new hood, and learned Healing Beam. He made a new spell book, which he placed all of his spells in, and made a nice red velvet case to place his music, C418 - 13, in the archive. Hoodie then made some more mana potions, and added gunpowder to make a Standard Mana Potion. Hoodie gathered Silver's Diary from the hidden archive and placed it in his own, filled his rift storage, and then headed out to the mysterious magical maze, which he nicknamed the Labyrinth. At the labyrinth he attempted using True Sight multiple times to no avail, but eventually found the center of the maze, which contained the books and the spells Night Vision, Channel Essence, and Talons of the Wind, as well as several essences. Hoodie then used Dig to leave, and took refuge for the night in the Hermit Hut. Before Hoodie went to sleep, he took a look at the beautiful night sky.

Cave Ogre SMASH!
Hoodie awoke the next morning, mistaking another scorpion for the departing Artie while storing items in his rift. He went to go check out the scorpion, which turned out to be an uncouth barbaric one. Nearby was a chasm, which he deduced contained lapis lazuli. He first committed the spells he found to memory, then went down to explore. He used Dig to mine some minerals, but as he got deeper to more abandoned dwarven mineshafts, he encountered an ogre who chased him. Hoodie escaped the cave ogre, ingested some mana potions, then continued his chasm exploration. He soon encountered another one, however, as well as a nature creature again. He tried setting up a lava trap but was discovered by more monsters. He escaped them as well, and went off to burn the remaining cave ogres. Using ingenuity, he fooled the first cave ogre into falling into the lava, complemented by his Dig spell. He returned to the first one, and slayed him, followed by collecting minerals which the ogre smashed. He soon ran into a mother black scorpion carrying babies, giving Hoodie the opportunity to adopt a new scorpion, whom he named Artie Junior. He held him and retraced his footsteps, and noticed that Artie Junior kept injuring himself, prompting Hoodie to search for rats to kill. As a temporary solution, Hoodie constructed for Artie Junior a cage, and while doing so he decided to rename him Bartie, because he already had an Artie, and because he was black. He later returned to the ravine, where he faced yet again more monsters, with an exception of them leading him to a treasure room, as well as an ore of lapis lazuli. The dungeon was guarded by monsters, which he burned to a crisp. In the room was the Enchanted Book, Power III, as well as other goodies. Before his retreat, he gathered more minerals. He finally left the chasm to discover it was raining outside, and evaded monsters on his way to the hermit hut, where he settled for the night.

Bartie and Buttercup
Hoodie had overslept, gathered his vinteum dust, and went to find that Bartie had become an adult, meaning he could make a saddle and ride him out of the cave. Hoodie went to check his rift storage for leather to craft a saddle. After he did so, he released Bartie, placed the saddle on him, and practiced riding him by controlling him with his mind, making Bartie know wherever he wanted to go. Though with some difficulty, Hoodie and Bartie climbed from the ravine to the surface, but after Hoodie dug some lapis lazuli. Hoodie then rode Bartie around Jungletown, subsequently finding another mage tower within the jungle. Hoodie discovered Bartie has shock absorbers. Hoodie explored the tower, where he found the spell Fireball, a tiered spell from Firebolt, as well as Summon Stone Golem, books an essences. Hoodie went to explore the rest of the tower, finding nothing but a flooded basement. He then went to find Bartie, who had wandered to the top of another tree, prompting Hoodie to lead him home. At the tower, Hoodie organized himself, memorized his new spells, powered up, and learned the runes for his new spells. Hoodie went to collect daisies for yellow runes, and in the process befriending a goat he called Buttercup, whom he named after his source of orange dye. He then told Bartie to keep an eye on her, for she is a little innocent goat. He then thought it wasn't enough, and lead Buttercup inside for her own safety with a rope. He then made a spruce bookshelf for all the books he finds on his journeys, which he placed in his archive. After that, Hoodie made some runes for the spells he wanted, including Talons of the Wind, Summon Stone Golem, and Healing Beam. He first healed Buttercup, then added the new spells to his spell book. Hoodie then went out to summon his first stone golem, whom he named Rocky. Hoodie concluded he needed to practice with these new spells, due to Talons of the Wind appearing to not be very effective.

Hidden Note from Mom!
Hoodie was tired and hungry from going through the books in his parents' hidden library, but decided to read one last book titled Dummies Guide, which turned out to contain a hidden note from his mother. Hoodie realized his path was then laid out for him, making him want to seek his destiny. Hoodie had plans but due to his fatigue, he stayed in the tower to take care of some chores, starting off by making a green lined spruce case, where he placed Artie's Scorpion Sting, to remember him as the most magnificent tower basement guardian of all time. Hoodie continued his day by making the spell Fireball, a tiered spell from Firebolt, which Hoodie was excited to use. Hoodie tested it on the fauna outside, causing a chicken and some ants to explode, impressing Bartie. Hoodie prepared himself, then went out to look for some more mage towers by riding Bartie. Hoodie rode through Pinegrove Valley, giving his gratitude to the townsfolk and promised to find and return Henry. Hoodie then rode toward the snowcapped mountains. Hoodie decided to look through a brown autumn forest, luckily finding a gigantic tower, which contained the spells Arcane Beam and Conjure the Sturdy Vine, as well as another diary and a Focus. Hoodie placed the spells in his rift, then took off with Bartie towards the tower. On the way back, however, Hoodie encountered a silver skeleton, who hurt Bartie. Hoodie slayed him, and the two returned home, where Hoodie made Arcane Beam, which turned out to be effective on some local animals.

Icy Mage Tower
Hoodie's day began by making the spell Conjure the Sturdy Vine and testing it on his walls. Hoodie then made Telekinesis, and tested it by pulling in nearby runes. Hoodie then made Night Vision and Meteor Jump. Hoodie then went out to try the spells, but encountered a horse, which he needed in order to breed a flying horse. Hoodie tamed the horse, and named it Brownie. Hoodie thought to make a whip so he could tell Brownie to stay in order to make a pen for him. Hoodie continued to test his spells by meteor jumping on a cow, leaving a big hole in the ground. He continued doing this until he killed a cow. Hoodie went on with his experimentation by using his telekinesis to pull in nearby items. Feeling lazy, Hoodie retreated to his basement, considering the pros of breeding a flying horse, rather than riding around on Bartie. Hoodie went outside to test his night vision, which didn't last long, which gave Hoodie the idea to light up his lawn. During this process he was attacked by a poisonous scorpion, and responded with an arcane beam. Hoodie's mana was fixing up, and decided to sleep it off after he fed Buttercup. The next morning, Hoodie was repairing his walls, when he saved a bunny from a wolf. Hoodie kept the bunny, and named him Puff. Hoodie healed Puff, and built a temporary shelter for him. Hoodie needed a plan that required a whip, but didn't end up using it. Hoodie went outside to find Puff's shelter being guarded by an elephant, and Hoodie continued to bring Puff inside. Hoodie then went to retrieve his horse. Later, he was fixing his doorway so that Puff couldn't escape. Hoodie overheard the rumbling and tumbling of an ogre, and went to kill him. Hoodie dug much for him, but then stopped hearing the ogre. Hoodie then found out that Puff came into the workshop, only because he had left the door open. Hoodie finally went to bed, in hopes of finding a white horse next morning, in order to breed a Zorse. The next morning, Hoodie prepared for a new adventure, and took off with Bartie on top of the trees to go in a new direction. Hoodie passed through another maze building, similar to the Labyrinth, which he completed after he discovered the magic protection has dissipated. Inside the treasure room were spells, including Regeneration, Dig II, a tiered spell from Dig, Draining Poison, and some books. Hoodie and Bartie then traveled up and over the ice capped mountains, where they found an icy mage tower similar to his own, except it had ladders on the outside. Hoodie conjured sturdy vines to get into the tower. Inside the tower, Hoodie found the spells Pull of the Watery Grave and Ice Rune, and more books. Hoodie placed his new items in his rift, and broke into the basement. Hoodie found nothing but more additions not dissimilar to his own house, and decided to keep digging after he found Bartie, who had made his way to the top of the tower.

Mages of Light!
Hoodie was still investigating the icy mage tower, and alerted Bartie who was on lookout. Hoodie got back to investigating the basement in peace, using his True Sight spell to reveal secrets of the icy mage tower. Hoodie found a small room beneath the center of the basement, hidden by Illusion Blocks. Hoodie opened the chest, which contained the spells Agility and Feather Fall, essences, and a book. Hoodie stored his items in his backpack and his rift, and then took off with Bartie, seeking to kill cows. On top of the icy mage tower, Hoodie noticed another tower not too far away. They made their way around the mountains through the greenery, however, in order to find and kill cows. On their way, Hoodie found two mages of light fighting off monsters. Hoodie joined in the fray, assisting them greatly. Hoodie tried communicating with them, but they had taken an oath of silence, leaving them with the ability to talk in Hoodie's head. One of the mages asked him to prove himself, and Hoodie explained he will be recruiting all the light mages and building an army to take back the realms. They shook on it, and Hoodie inquired about the Archmage's Tower. After the conversation, Hoodie saw the residence of the men of few words. Hoodie made it a landmark so he could return. Hoodie informed Bartie on the situation, and after one of the mages decided to come along, Hoodie healed Bartie from picking fights with the forest creatures. On the way back to the new tower, Hoodie said his farewells to the first two and a new one. Before they could go, however, Hoodie saw that a mage of darkness had sprung upon another mage of light, and Hoodie joined in the fight. As a reward, the mage of light gave Hoodie a Silver Skeleton Sword. Hoodie fended off another monster and found yet another light mage. Hoodie noticed more bad guys in that little meadow, and decided to take off with Bartie, promising to wipe them all as soon as he convinced his friends to join him in his quest. Hoodie and Bartie holed up for the night in the original icy mage tower, as it was secure, and when the sun rose they headed back to craft up some new spells and get a new spell book, being organized. Both fortunately and unfortunately, they had found another mage tower in the snowcapped mountains. It started to snow, which Bartie disliked, as Hoodie used his True Sight to gain entry and look for illusion blocks. They got down a little lower, finding a door, but in the end decided to blast right through, which ended unsuccessfully due to the magic protecting the tower. Hoodie decided to use Fireball to blast through the roof, and opened a chest containing the spells Blink and Summon Stone Golem, books, and essences. Hoodie and Bartie left the cold, and headed toward the red rock. In the red rock, Hoodie came across a village. Hoodie decided that he and Bartie would stay there for the night in the rain, and try to figure out how to get home. Hoodie noticed the village's Hedge-Wizard, and spoke to him, but not before placing Bartie in the cave. Hoodie thought the wizard was Henry, but then found there was another.

Hedge-Wizard Brothers
Hoodie approached Henry, who introduced Hoodie to his brother Herbie, meaning Hoodie had another uncle. Hoodie asked when Henry was coming back to Pinegrove Valley, and he said not soon because his brother's village, Red Rock Town, residing atop Red Cobblestone, was attacked by dark mages, and he came there to help him. He fought off the dark mages, and stuck around to help repair the place. Hoodie thought to help, and he did, Henry told him to tell the residents of Pinegrove Valley that he'd return upon completion. Hoodie helped fix the place up, and the local blacksmith told him he could take whatever he wanted, so Hoodie took some diamonds and gold. Hoodie continued to do some repair work, but he informed the residents that he had to leave soon. Hoodie repaired the roads, and found a house buried by a battle between wizards, leaving a poor fellow inside, and Hoodie saved him with his Dig spell. Hoodie explored the flora and fauna, finding a tiny cactus and an ostrich. Hoodie then made a pathway for a librarian to return to his place of work. Hoodie then happened upon a familiar, a tiny magic being, whom he suspected of being Henry's little brother. Hoodie tried to say goodbye to the Hedge-Wizard brothers, but had to find them first, accidentally disturbing a secret meeting in the process. Henry told Hoodie to tell everyone he'll be heading back when all the repair work is done in Red Rock Town and to make sure the dark mages don't return. Hoodie and Bartie then took off, thanking the blacksmith for the goodies. Hoodie and Bartie made their way through the snow and over to the village. Back home, Hoodie put Bartie in his pen and greeted Brownie, Buttercup and Puff, then went to get organized. Hoodie made new shelves for new spells, and then crafted up a new spell book which he dyed green. Hoodie kept the red book for attack and healing spells, and the green book was used for utility spells. Hoodie also made more shelves for essences, compounds, and all the other magic paraphernalia that he didn't know what to do with. Hoodie then learned all of the spells he collected from his adventure. Hoodie informed Puff that he has to follow in the footsteps of Artie, the most majestic basement dweller, as in order to guard the basement. Hoodie, running really low on runes, heard a horse he could tame outside, but decided to make spells instead. Hoodie then made the spells Agility, Blink, and Regeneration, which he thought to be a useful spell for a light mage in training. Hoodie thought about making Dig II, but instead went with Feather Fall. Hoodie put the runes back, and went out to practice the spells. Hoodie's final decision was to have a red spell book for attacks, a green spell book for buffs and stuffs, and a yellow spell book for utility spells. Meanwhile, Hoodie overheard a horse he wished to tame, but rather upgraded his dig spell to Dig II. Hoodie tested Regeneration by being injured by a tiger, Feather Fall by jumping off of a tree, Agility by leaping like a lizard, Blink by teleporting forward short distances, and Dig II by digging things he couldn't normally dig. Hoodie found an ant carrying turtle meat, and then went to kill cows for leather. Using all those spells made him tired, so Hoodie said good night to all his pets.

Spell Recipe: Electrocute
Hoodie woke up seeking to take the next step in evolution to become the most powerful mage in all of Ars Magica, by reading his new book, Zorses 4 Dummies, found in his parents archive he found the night before, which Hoodie would read to learn how to breed a Zorse. He brought the guide with him, putting it in his rift. Since Brownie was the wrong color horse for breeding, he decided to donate him to Pinegrove Valley, while remembering he needed pumpkins for breeding. Outside was a tiger, Hoodie decided to give him a little what for, but he smartened up and left. Hoodie approached Brownie, but then decided to ride Bartie to retrieve the pumpkins up behind the jungle. When they returned, the tiger from before came back and attacked the two, and Hoodie retaliated with raw arcane power. Hoodie then rode on Brownie to gather sugar cane, riding past hostile animals in the process, but ended up leaving him with the villagers. While there, he noticed Henry had returned, and was happy, commenting on his green eyes and how the villagers were happy. Hoodie then started a pumpkin farm, and went off to kill cows for leather, also in search of black and white horses. When it wasn't working out well, Hoodie began to utilize his Blink spell, and eventually found a tower he presumably discovered. He did see a horse, however, it was undead. Hoodie went inside the tower he thought he discovered previously, it turned out it was a different icy mage tower, containing spells like Regeneration and Agility and new books. Hoodie then went down to the basement, where he found the spells Stabilize Vortex and Electrocute, along with another book. With the sun on the rise, Hoodie decided to retreat, spotting snow foxes and toad stools near a ravine. Hoodie then happened upon a blue icy scorpion, recalling that certain scorpion scales can be used to make armor. Hoodie was traveling back, and found another village by another tower, which contained the spells Vortex and Clairvoyance, and an ice affinity tome. Hoodie went to the village, but was attacked by polar bears. Hoodie introduced himself to the villagers, seeking a Hedge-Wizard and pumpkins. Hoodie took goodies from the blacksmith, and also requested about horses. Hoodie scraped through the Autumn Shrubs, then blinked away. As Hoodie left, he happened upon yet another mage tower, and another anonymous structure which he questioned. Hoodie first went in the nice cozy little tower, where he found a trapped chest, trapped by the dark wizards, containing Vortex and Arcane Bolt and some essences. Hoodie then went to check out the other structure, which contained the spell Dispel, Wizard's Autumn, and Fire Rune, as well as a water affinity tome, and new books. Hoodie then found a secret room beneath, containing the spells Parasitic Seed, Furnace Touch, and Mark, as well as three more books. Hoodie opened up his rift, and stored all he could to get organized.

Accidental Beam Discharge!
"'This is what separates the masters of magic from the dabblers and the hedge-mages. Those that are willing to put themselves out there, and brave the storms and the darkness and the evil beings. That is how you become the most powerful mage, by getting your feet wet.'"Hoodie was prepared for having to travel through a blizzard that morning to get back home, but first decided to explore another mage tower, where he found the recipes Summon Stone Golem and Frozen Path, along with books and essence. Hoodie the continued to make his way back to his tower to make more spells. On his pathway home, Hoodie encountered a reddish brown horse, but Hoodie wanted a chestnut or dark brown one. Hoodie wished not to be sidetracked, and continued his way home, but not before finding a horse he believed to be the right color. He tamed the horse, and named him Darko., riding him home. Back from his adventures, he greeted Puff and made him pull an arrow out of him which was shot by a monster. Hoodie then got organized, chose the spells he wanted to make, and collected runes. Hoodie placed his books and new affinity tomes in his library, and relocated his equestrian equipment outside by the scorpion/horse pen. Hoodie then learned all of his new spells. Now all in his brain, Hoodie crafted the spells Arcane Bolt, Mark, Furnace Touch, and Fire Rune. Hoodie then went out to test them. Hoodie tested Fire Rune on a chicken, which it killed and cooked. Hoodie then tested Arcane Bolt on more chickens, and then Furnace Touch on a tree for charcoal. Finally, Hoodie tested Mark by marking the front of his tower to be later recalled to.

Fish Bowl
Hoodie was once again attempting to teach Puff not to enter the secret archive, which failed once more. After that, Hoodie decided to make a new spell, Frozen Path, and placed it in his navigation spell book. Hoodie then hung up his tools, declaring his spells are enough. Hoodie then had the idea to go catch a fish to put in a bowl to accompany Puff. In preparation, Hoodie tested his Furnace Touch spell on some sand, transmuting it into glass. Then, Hoodie created an anvil, seeking to make Practitioner Armor. Hoodie crafted runes for the armor, and then went off to collect roses for red dye, but not before crafting iron mount armor for Darko.

Family

 * Henry - Adoptive Father
 * Em - Adoptive Aunt
 * Barry - Adoptive Uncle
 * Herbie - Adoptive Uncle

Pets

 * Artie † - Scorpion
 * Miss Finn - Dolphin
 * Bartie (formerly Artie Junior) - Scorpion
 * Buttercup - Goat
 * Brownie - Light Brown Horse
 * Puff - Bunny
 * Darko - Dark Brown Horse

Allies

 * Mages of Light
 * Pinegrove Valley
 * Larry - Librarian
 * Shep - Sheepherder
 * Mickey - Miner

Summoned Creatures

 * Rocky - Stone Golem

Enemies

 * Dark Mages

Powers

 * Magic: Henry the Hedge-Wizard has taught Hoodie a little bit about magic, just the very basics, to get started by creating runes and an arcane empowerment table. At first he knew a few recipes, but without the arcane empowerment table he cannot power himself up.

Abilities

 * Alchemy: Hoodie is able to brew potions, including Lesser Mana Potions, which restore mana.

Attire

 * Apprentice Armor: Hoodie has an apprentice hood, armor, leggings, and boots.

Weaponry

 * Crafting Guide
 * Spell Books: Hoodie's red spell book is for attack and healing spells, a green spell book for buffs and stuffs, and a yellow spell book for utility spells, and one for navigation.
 * Silver Skeleton Sword

Trivia

 * Hoodie hates to dig right into Pinegrove Valley.
 * Hoodie is not a big fan of nighttime operations.
 * Hoodie believes the purpose of pigs is to feed hungry mages.
 * Hoodie learned an old trick from a miner from town, he said to put the torches on the right hand side when you're underground, and you can follow your way out by following the torches on the left hand side.
 * Hoodie doesn't like it when crops are stomped on.
 * Hoodie lets Puff sit on his head when he gets organized.
 * Hoodie jokingly calls Puff "Poof."
 * Hoodie likes blowing things up.
 * Hoodie would turn Puff into a stew if he didn't like him.